Move blocks of routepoints
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When creating a route that stays in a singular area, or creating off-road tracks, and you want to re-arrange things, it can get pretty messy pretty quickly when you need to move each point at a time. It would be awesome if you could re-arrange a complete block of multiple points in a single go.
Either via a multi-select and drag or a little like how the split function works, select start and end-point and select where you want to push the selected block to.
For example, this block are basically all 'skipped' points, this works to create a track on unpaved roads that are ignored by the algorithms, but now I want those 24 points in another 'section' of my complete track/route.

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When creating a route that stays in a singular area, or creating off-road tracks, and you want to re-arrange things, it can get pretty messy pretty quickly when you need to move each point at a time. It would be awesome if you could re-arrange a complete block of multiple points in a single go.
Either via a multi-select and drag or a little like how the split function works, select start and end-point and select where you want to push the selected block to.
For example, this block are basically all 'skipped' points, this works to create a track on unpaved roads that are ignored by the algorithms, but now I want those 24 points in another 'section' of my complete track/route.

@Yannick_van_Vugt what you're asking is pretty much impossible given the position of all those shaping points in your example
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@Yannick_van_Vugt what you're asking is pretty much impossible given the position of all those shaping points in your example
@Marinus-van-Deudekom It's the recommended way to create tracks on unpaved roads. Not my idea.

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