Innovative Motorcycle / Cycle UI
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I'm wondering in MRA Next is the opportunity to provide motorcyclists / cyclists with an innovative navigation display. I am a partial fan of the Beeline navigation device - except their UI is poor, unoptimised and the display graphics are too small for those whose eyesight is not perfect.
I flew military jets for many years and the graphical display of navigation information in a head up display was intuitive and quick to read at a glance. I have always wondered why navigation apps have not adopted some of the tricks used to present navigation information in an easily assimilated format. I think the Beeline device has the right idea but hasn't really hit the mark in achieving simple but clear navigation. Therefore I am wondering if MRA might be interested in the following..... I have mocked up a display that uses some of the HUD navigation display graphics as a demonstration.... And hopefully to provoke some discussion.
What I am proposing would be just an optional mode for MRA users. The primary mode would still use a map graphical display as current. But this mode would be of use to motorcyclist and cyclists who need navigation information at a glance and are not using audio (although audio would still be available). It is less distracting and easily assimilated than a map display.
The primary screen when travelling is shown below (General Navigation Mode).
At the top is a speed strip showing the speed limit as carat with inset text. This user is traveling at approx 42mph and is therefore showing a red strip in excess of the speed limit.
The navigation display is a circular distance to go graphic (DTG). In this case showing a graphical representation of the distance to the next waypoint (hence the waypoint symbol). The blue time shows the time at the next waypoint. The black time is the time at the destination.
The check marks inside the circle show events (Black - Turns. Red - Hazards. Green - Fuel stops). The center of the circle is showing the next turn in graphic form. The Blue check mark on the outside of the circle is the relative direction (heading) to the next waypoint.
At the bottom are three buttons (skip next waypoint (route recalculation), fuel (direct navigation to nearest fuel station or fuel station along route (by submenu)) menu functions (stop nav, reroute etc)).
If the user wants more information they could swap to 'map' mode via the options button.
And in landscape:And showing the final leg (to destination)
The DTG circle has unwound to display that the user is nearly half way between the last waypoint (or start point) and the destination. The circle will continue to 'unwind' and the rate of 'unwinding' will give a visual reference of how quickly the next event is approaching (see later for specific event navigation display).
Note: the waypoint time has disappeared and a final destination graphic is used. The speed tape is showing a 70mph limit with the user at approximately 65mph (in the green).
The next turn event is a roundabout exiting left (1st exit in the UK).
If approaching a hazard (speed camera) the display will show:
The circle around the camera symbol unwinds as the user approaches. The full circle is 1 minute. And therefore the circle is a speed dependent time to go indications (TTG). If travelling a 60mph the full circle is 1 mile. At 30mph the full circle is 1/2 mile. The advantage of a TTG is the user receives early notification (1 min) whatever speed he is travelling at. The rate the TTG circle unwinds makes if very easy to judge the rate of approach of the hazard.
Hazard display in landscape.
Approaching a turn event (at 1 minute to go) the display switches to a 'cleaner' display (Waypoint navigation). Again the display uses a TTG (time to go) circle which always give 1 minutes warning whatever speed the user is traveling. It unwinds giving a graphical indication of how fast the event is approaching. With 40 seconds to go to the turn.
Note the relative heading of the next point is still shown. Speed is below 30mph in a 30 mph limit area.
With 14 seconds to go (landscape):
If there are turn events close together (less than 1 minute) then the second event would be shown with a TTG circle to indicate how close the event is to the first.
In this case a first turn to the right in 14 seconds. With a second turn to the left in in 22 seconds.
Note: that as you slow for the turn the TTG circle might actually wind out showing more time until the turn. As you then approach the turn at a constant but slower speed the TTG circle will then unwind again giving a visual rate of approach.
I hope this gives some food for thought. Having used this type of HUD navigation symbology for 30 years whilst flying military jets I would love to see it incorporated in a navigation app. None of the information required to make it work is new. It is simply a new UI that should make navigation information easily and quickly available to the user.
Regards.
@Jabp wow - this is amazing - thanks for putting it together as an idea.
As a current Beeline user this is the type of Navigational Display that I would definitely want as the main display. While going around cities / busy areas I might want to swap to the map - that is where the beeline struggles. For longer, less busy areas I would certainly want this display as the primary.
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I'm wondering in MRA Next is the opportunity to provide motorcyclists / cyclists with an innovative navigation display. I am a partial fan of the Beeline navigation device - except their UI is poor, unoptimised and the display graphics are too small for those whose eyesight is not perfect.
I flew military jets for many years and the graphical display of navigation information in a head up display was intuitive and quick to read at a glance. I have always wondered why navigation apps have not adopted some of the tricks used to present navigation information in an easily assimilated format. I think the Beeline device has the right idea but hasn't really hit the mark in achieving simple but clear navigation. Therefore I am wondering if MRA might be interested in the following..... I have mocked up a display that uses some of the HUD navigation display graphics as a demonstration.... And hopefully to provoke some discussion.
What I am proposing would be just an optional mode for MRA users. The primary mode would still use a map graphical display as current. But this mode would be of use to motorcyclist and cyclists who need navigation information at a glance and are not using audio (although audio would still be available). It is less distracting and easily assimilated than a map display.
The primary screen when travelling is shown below (General Navigation Mode).
At the top is a speed strip showing the speed limit as carat with inset text. This user is traveling at approx 42mph and is therefore showing a red strip in excess of the speed limit.
The navigation display is a circular distance to go graphic (DTG). In this case showing a graphical representation of the distance to the next waypoint (hence the waypoint symbol). The blue time shows the time at the next waypoint. The black time is the time at the destination.
The check marks inside the circle show events (Black - Turns. Red - Hazards. Green - Fuel stops). The center of the circle is showing the next turn in graphic form. The Blue check mark on the outside of the circle is the relative direction (heading) to the next waypoint.
At the bottom are three buttons (skip next waypoint (route recalculation), fuel (direct navigation to nearest fuel station or fuel station along route (by submenu)) menu functions (stop nav, reroute etc)).
If the user wants more information they could swap to 'map' mode via the options button.
And in landscape:And showing the final leg (to destination)
The DTG circle has unwound to display that the user is nearly half way between the last waypoint (or start point) and the destination. The circle will continue to 'unwind' and the rate of 'unwinding' will give a visual reference of how quickly the next event is approaching (see later for specific event navigation display).
Note: the waypoint time has disappeared and a final destination graphic is used. The speed tape is showing a 70mph limit with the user at approximately 65mph (in the green).
The next turn event is a roundabout exiting left (1st exit in the UK).
If approaching a hazard (speed camera) the display will show:
The circle around the camera symbol unwinds as the user approaches. The full circle is 1 minute. And therefore the circle is a speed dependent time to go indications (TTG). If travelling a 60mph the full circle is 1 mile. At 30mph the full circle is 1/2 mile. The advantage of a TTG is the user receives early notification (1 min) whatever speed he is travelling at. The rate the TTG circle unwinds makes if very easy to judge the rate of approach of the hazard.
Hazard display in landscape.
Approaching a turn event (at 1 minute to go) the display switches to a 'cleaner' display (Waypoint navigation). Again the display uses a TTG (time to go) circle which always give 1 minutes warning whatever speed the user is traveling. It unwinds giving a graphical indication of how fast the event is approaching. With 40 seconds to go to the turn.
Note the relative heading of the next point is still shown. Speed is below 30mph in a 30 mph limit area.
With 14 seconds to go (landscape):
If there are turn events close together (less than 1 minute) then the second event would be shown with a TTG circle to indicate how close the event is to the first.
In this case a first turn to the right in 14 seconds. With a second turn to the left in in 22 seconds.
Note: that as you slow for the turn the TTG circle might actually wind out showing more time until the turn. As you then approach the turn at a constant but slower speed the TTG circle will then unwind again giving a visual rate of approach.
I hope this gives some food for thought. Having used this type of HUD navigation symbology for 30 years whilst flying military jets I would love to see it incorporated in a navigation app. None of the information required to make it work is new. It is simply a new UI that should make navigation information easily and quickly available to the user.
Regards.
@Jabp
Personally, I am an advanced Tripy user. The principle is the same as what JABP describes. It is much more readable and secure. It's super efficient as a system. The user should have the choice between this system and the map view which is sometimes very useful. I agree 100% with his idea and I would be very happy if it could lead to an option in My Route Navigation Next. Contrary to what has been written, I know many users interested in this navigation information layout. -
@Jabp wow - this is amazing - thanks for putting it together as an idea.
As a current Beeline user this is the type of Navigational Display that I would definitely want as the main display. While going around cities / busy areas I might want to swap to the map - that is where the beeline struggles. For longer, less busy areas I would certainly want this display as the primary.
@Andrew-Ross
I agree with you -
@Jabp
Personally, I am an advanced Tripy user. The principle is the same as what JABP describes. It is much more readable and secure. It's super efficient as a system. The user should have the choice between this system and the map view which is sometimes very useful. I agree 100% with his idea and I would be very happy if it could lead to an option in My Route Navigation Next. Contrary to what has been written, I know many users interested in this navigation information layout.@Alain-Spronck Not heard of the Tripy before. I assume you mean this: https://www.tripy.eu/en/tripy-2-gps-road-book-motorcycle-road/digital-road-book/benefits
The website won't load at work so I'll have to wait till I get home!
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@Jabp
Personally, I am an advanced Tripy user. The principle is the same as what JABP describes. It is much more readable and secure. It's super efficient as a system. The user should have the choice between this system and the map view which is sometimes very useful. I agree 100% with his idea and I would be very happy if it could lead to an option in My Route Navigation Next. Contrary to what has been written, I know many users interested in this navigation information layout.@Alain-Spronck said in Innovative Motorcycle / Cycle UI:
It's super efficient as a system.
Pfff, it doesn't even allow for loopings, never mind Immelman turns.
but, repeating myself, introducing the HUD idea does not exclude having a map view aside, certainly not on larger screens.
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I'm generally in favor of such a display. Can't say if it would work for me in the long run, but I like having options. Having such a display would certainly distinguish MRA amongst the competition.
Couple of things crossed my mind while looking at it. First, I'm not certain as to the usefulness of the blue heading bug. I can see it for flying, but info relating to navigating as the crow flys on a motorcycle may not be all that useful. Second, even though the scenario where you have turn events close together was addressed, lane assist arrows (the lack thereof) came to mind. Sure you can sort of infer it from the scenario presented. But, not all scenarios will meet the criteria for back to back turns, and even when they do, lane assist arrows seem handy. I guess that has to be weighed against the desire to keep the display simple.
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You've done what great innovators do: see two unrelated things and draw inspiration from it to do something new, something that was previously impossible.
Thank you for making these inspiring mock-ups. Good contrast, very interesting idea.
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I'm generally in favor of such a display. Can't say if it would work for me in the long run, but I like having options. Having such a display would certainly distinguish MRA amongst the competition.
Couple of things crossed my mind while looking at it. First, I'm not certain as to the usefulness of the blue heading bug. I can see it for flying, but info relating to navigating as the crow flys on a motorcycle may not be all that useful. Second, even though the scenario where you have turn events close together was addressed, lane assist arrows (the lack thereof) came to mind. Sure you can sort of infer it from the scenario presented. But, not all scenarios will meet the criteria for back to back turns, and even when they do, lane assist arrows seem handy. I guess that has to be weighed against the desire to keep the display simple.
@Tim-Thompson
The heading bug is there to provide situation awareness. A βare you heading in the right directionβ awareness. It is also useful if you miss a turn allowing you to anticipate the likely re-route. It will also help off road or where mapping is poor. Or you (like beeline) could be adventurous, not have route and just use the bug to find you next waypoint! -
@Tim-Thompson
The heading bug is there to provide situation awareness. A βare you heading in the right directionβ awareness. It is also useful if you miss a turn allowing you to anticipate the likely re-route. It will also help off road or where mapping is poor. Or you (like beeline) could be adventurous, not have route and just use the bug to find you next waypoint!@Jabp said in Innovative Motorcycle / Cycle UI:
@Tim-Thompson
The heading bug is there to provide situation awareness. A βare you heading in the right directionβ awareness. It is also useful if you miss a turn allowing you to anticipate the likely re-route. It will also help off road or where mapping is poor. Or you (like beeline) could be adventurous, not have route and just use the bug to find you next waypoint!Ok. Fair/good points.
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a very usefull option, i vote for this
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undefined MyRoute-app community moved this topic from [Beta] The MyRoute-app on
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Beeline was mentioned a few times in this post... Thinking about the alternative GUI suggested here... Interesting idea... But it misses much of the benefit that something like Beeline offers. Specifically, the GUI is displayed on a small, durable, easily installed and unobtrusive device. Because the device is all of these things, it's GUI is simple in part due to necessity (minimal real estate available). The phone is pretty much taken out of the equation - to include the punishment they generally experience in this type of application. It's a trade-off. Simple display and small, rugged device, spares the phone. If you were going to use the phone anyway, then the required trade of a simple display isn't needed.
I've been testing the Beeline display on the phone app. I would probably rate it as a tad more simple and easier to interpret than the GUI suggested in this thread. It's viable... But it does have it's issues. I believe it begins to stumble when it encounters complex routing situations - offramps, quick successive turns, etc. etc. Part of that probably has to do with the inherent GPS data update lag typically seen in these types of apps. The underlying map data is also probably a contributor.
So no matter what software/hardware is driving simple GUIs like this, they would all probably suffer the same issues with complex navigation situations. This is where more traditional navigation GUI/software has an advantage. The navigation/route line is in view beyond the immediate complex navigation scenario, which helps provide better situational awareness and understanding of how to navigate it. Plus you got real estate to display road/street names, lane assist, subsequent turn information etc.
Still the trade off for such a simple, neat, rugged little device like a Beeline Moto has it's appeal. It may be a decent solution for one of my bikes. I probably wouldn't use such a simple display like this unless the device itself required it - as is the case with Beeline.
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I'm wondering in MRA Next is the opportunity to provide motorcyclists / cyclists with an innovative navigation display. I am a partial fan of the Beeline navigation device - except their UI is poor, unoptimised and the display graphics are too small for those whose eyesight is not perfect.
I flew military jets for many years and the graphical display of navigation information in a head up display was intuitive and quick to read at a glance. I have always wondered why navigation apps have not adopted some of the tricks used to present navigation information in an easily assimilated format. I think the Beeline device has the right idea but hasn't really hit the mark in achieving simple but clear navigation. Therefore I am wondering if MRA might be interested in the following..... I have mocked up a display that uses some of the HUD navigation display graphics as a demonstration.... And hopefully to provoke some discussion.
What I am proposing would be just an optional mode for MRA users. The primary mode would still use a map graphical display as current. But this mode would be of use to motorcyclist and cyclists who need navigation information at a glance and are not using audio (although audio would still be available). It is less distracting and easily assimilated than a map display.
The primary screen when travelling is shown below (General Navigation Mode).
At the top is a speed strip showing the speed limit as carat with inset text. This user is traveling at approx 42mph and is therefore showing a red strip in excess of the speed limit.
The navigation display is a circular distance to go graphic (DTG). In this case showing a graphical representation of the distance to the next waypoint (hence the waypoint symbol). The blue time shows the time at the next waypoint. The black time is the time at the destination.
The check marks inside the circle show events (Black - Turns. Red - Hazards. Green - Fuel stops). The center of the circle is showing the next turn in graphic form. The Blue check mark on the outside of the circle is the relative direction (heading) to the next waypoint.
At the bottom are three buttons (skip next waypoint (route recalculation), fuel (direct navigation to nearest fuel station or fuel station along route (by submenu)) menu functions (stop nav, reroute etc)).
If the user wants more information they could swap to 'map' mode via the options button.
And in landscape:And showing the final leg (to destination)
The DTG circle has unwound to display that the user is nearly half way between the last waypoint (or start point) and the destination. The circle will continue to 'unwind' and the rate of 'unwinding' will give a visual reference of how quickly the next event is approaching (see later for specific event navigation display).
Note: the waypoint time has disappeared and a final destination graphic is used. The speed tape is showing a 70mph limit with the user at approximately 65mph (in the green).
The next turn event is a roundabout exiting left (1st exit in the UK).
If approaching a hazard (speed camera) the display will show:
The circle around the camera symbol unwinds as the user approaches. The full circle is 1 minute. And therefore the circle is a speed dependent time to go indications (TTG). If travelling a 60mph the full circle is 1 mile. At 30mph the full circle is 1/2 mile. The advantage of a TTG is the user receives early notification (1 min) whatever speed he is travelling at. The rate the TTG circle unwinds makes if very easy to judge the rate of approach of the hazard.
Hazard display in landscape.
Approaching a turn event (at 1 minute to go) the display switches to a 'cleaner' display (Waypoint navigation). Again the display uses a TTG (time to go) circle which always give 1 minutes warning whatever speed the user is traveling. It unwinds giving a graphical indication of how fast the event is approaching. With 40 seconds to go to the turn.
Note the relative heading of the next point is still shown. Speed is below 30mph in a 30 mph limit area.
With 14 seconds to go (landscape):
If there are turn events close together (less than 1 minute) then the second event would be shown with a TTG circle to indicate how close the event is to the first.
In this case a first turn to the right in 14 seconds. With a second turn to the left in in 22 seconds.
Note: that as you slow for the turn the TTG circle might actually wind out showing more time until the turn. As you then approach the turn at a constant but slower speed the TTG circle will then unwind again giving a visual rate of approach.
I hope this gives some food for thought. Having used this type of HUD navigation symbology for 30 years whilst flying military jets I would love to see it incorporated in a navigation app. None of the information required to make it work is new. It is simply a new UI that should make navigation information easily and quickly available to the user.
Regards.
@Jabp I think there are some things that we could adopt in the MRA Next. I think we have a Skip pretty well defined already. The circle around the camera is what caught my eye. We could use something like that to display the distance to the next maneuver or - in this case - speed camera (turn, runabout, etc.) It could be a circle or a small vertical bar at the edge of the display showing approximate distance to the maneuver (if I am not mistaken, Nissan navigation system has something like that.) The bar could be displayed a mile before the maneuver, and slowly decrease in height while you get closer ("Right turn in 600 yards", "Right turn in 350 yards", etc.)
Also, in the old navigation there was an icon for the fuel station somewhere on the left side of the display showing the distance to the fuel station (decreasing or increasing.) There might be something that could be utilized here; little button listing the nearest fuel stations with directional arrow (I think Garmin had something like that.) Once station is selected, it could be on the fly (no pun intended) added to the route. -
Personally I prefer seeing the road ahead. On curvy roads I like seeing what the next curve looks like, it helps to adjust speed heading into the curve. I don't think MRAM can be all things to all people.
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Seeing the road with actual resemblance to the real situation is ultimately what makes navigation worthwhile in my view. A thing like beeline in my vie does not offer much more that a roadbook on those rolls you need to turn (except you don't need to turn...)
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Personally on all my tours, I don't care about voice prompts or even instructions. I just want to see the map with a line
During my 2022 UK tour, I navigated all the way with the Mobile app "follow the line" navigation. In 2017, when MRA Navigation was still developed, I even did another UK tour completely with the old Mobile app
Voice prompts are distracting from conversations with my significant other / pillion or the music I'm listening to. Instructions are rather pointless as there really only is one suitable road in the routes I tend to make. And well...driving a wrong road is only more adventure!
That said: these functionalities do need to function perfectly in our app and when driving somewhere I don't know the way or around busy roads it is a vital function of the app.
Just felt like sharing my own personaal opinion on this matter. Not speaking as the developer here
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Personally I prefer seeing the road ahead. On curvy roads I like seeing what the next curve looks like, it helps to adjust speed heading into the curve. I don't think MRAM can be all things to all people.
@Doug-Robinson said in Innovative Motorcycle / Cycle UI:
Personally I prefer seeing the road ahead. On curvy roads I like seeing what the next curve looks like, it helps to adjust speed heading into the curve. I don't think MRAM can be all things to all people.
@Con-Hennekens said in Innovative Motorcycle / Cycle UI:
Seeing the road with actual resemblance to the real situation is ultimately what makes navigation worthwhile in my view. A thing like beeline in my vie does not offer much more that a roadbook on those rolls you need to turn (except you don't need to turn...)
I can certainly understand these views. I think it's a tradeoff between what information is actually needed, how fast it can be accessed, and how to minimize tech distractions. I too often appreciate advanced warning about the road ahead. But I also consider the notion/question - How did we managed before we had all this tech? Plus, if one is riding appropriately for the roads and conditions, one shouldn't really need the additional eye candy provided by the tech.
I too was initially really skeptical about the utility/viability of the GUI originally suggested in this thread and the simple Beeline GUI. However, my skepticism has diminished more and more as I continue to test the Beeline display in their app. I believe you got to keep in mind the main purpose of this tech - and that is navigation. Simply put - does it get me where I want to go and guide me via the route I want to use to get there? I think in the vast majority of scenarios, the simple Beeline display may fulfill that mission. Yes, there may be cases where complex navigation scenarios might trip the Beeline display up a bit. However, such scenarios may actually be more rare than I initially envisioned. Plus, if the Beeline recovers (rerouting etc.) well in the rare case when it happens, is it really that big of a deal?
I can definitely see the Beeline being a solution for my Nightster. I don't care for large devices and mounts being installed on that bike. The Beeline would give me an acceptable navigation solution/GUI on the Nightster, whereas today, I don't really have one.
Could the Beeline become my primary navigation solution (say touring on my Heritage)? IDK. I think it would require a fair amount of testing to answer that question. Right now, I'm much less skeptical about that possibility than when I first started looking at the device.
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I like this idea honestly.
I would expand to say that this could actually be a HUD for people wanting to use it in a car (something like Sygic and a few others do)
But for my Adv and off-road riding, this would be killer.
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I like this idea honestly.
I would expand to say that this could actually be a HUD for people wanting to use it in a car (something like Sygic and a few others do)
But for my Adv and off-road riding, this would be killer.
@Matt-Flaming bery nice and minimalistic design. As an option - because majority of drivers rely to see road infra to make correct action
This is actualy cery close to what Triumph tiger has built in (yes I said Tiger again) and its very usefullP.S. where is the βpull up - terrainβ warning
Very nice work in deed. Maybe it could trigger part of MRA team to allow own artwork for the skins?
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Personally on all my tours, I don't care about voice prompts or even instructions. I just want to see the map with a line
During my 2022 UK tour, I navigated all the way with the Mobile app "follow the line" navigation. In 2017, when MRA Navigation was still developed, I even did another UK tour completely with the old Mobile app
Voice prompts are distracting from conversations with my significant other / pillion or the music I'm listening to. Instructions are rather pointless as there really only is one suitable road in the routes I tend to make. And well...driving a wrong road is only more adventure!
That said: these functionalities do need to function perfectly in our app and when driving somewhere I don't know the way or around busy roads it is a vital function of the app.
Just felt like sharing my own personaal opinion on this matter. Not speaking as the developer here
@Corjan-Meijerink said in Innovative Motorcycle / Cycle UI:
Personally on all my tours, I don't care about voice prompts or even instructions. I just want to see the map with a line
Voice prompts are distracting from conversations with my significant other / pillion or the music I'm listening to. Instructions are rather pointless as there really only is one suitable road in the routes I tend to make. And well...driving a wrong road is only more adventure!
I agree 100% although the camera warnings are useful
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I like this idea honestly.
I would expand to say that this could actually be a HUD for people wanting to use it in a car (something like Sygic and a few others do)
But for my Adv and off-road riding, this would be killer.
@Matt-Flaming said in Innovative Motorcycle / Cycle UI:
I like this idea honestly.
I would expand to say that this could actually be a HUD for people wanting to use it in a car (something like Sygic and a few others do)
But for my Adv and off-road riding, this would be killer.
I'm not too familiar with Sygic's HUD solution. However, if it's just sitting a smartphone on a dash facing up... Beeline's app will produce their simplified arrow display. I wonder if that would work. For S&Gs, I might play with that on the drive home tonight.
I'm not sure what you meant for the ADV/offroad application. Are you talking about using a phone to produce a HUD on the ADV windscreen? Or using something like Beeline Moto (or it's app on a phone) on an ADV? I might be skeptical about using a phone offroad on a ADV. But a Beeline Moto would likely work well. Especially because of all the versatile mounting options and it's diminutive size. You could easily mount it so it's practically in your line of sight. You would likely be able to see it clearly in your peripheral vision without moving your head or eyes.
HUDs for helmet visors might also be cool.

















